This commit is contained in:
Hikyu
2026-07-10 14:07:13 +02:00
parent 4a3f0ceda3
commit 9c719b96b3
10 changed files with 103 additions and 61 deletions
+26 -11
View File
@@ -52,17 +52,25 @@ let playerStamina = 100;
let playerLevel = 1;
let currentRegionId = 1;
const CHANCE_LEVEL_UP = 0.10;
const CHANCE_FAST_TRAVEL = 0.15;
const CHANCE_GEAR_SWAP = 0.10;
const CHANCE_TARGET_LOCK = 0.30;
log("Entering live sync loop (press Ctrl+C to exit)...", colors.gray);
while (true) {
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
try {
// Werte aktualisieren
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
if (Math.random() > 0.9) {
playerLevel += 1;
}
if (Math.random() < CHANCE_LEVEL_UP) {
playerLevel += 1;
}
if (Math.random() > 0.85) {
// Event: Schnellreise
if (Math.random() < CHANCE_FAST_TRAVEL) {
currentRegionId = Math.floor(Math.random() * 16) + 1;
const startTravel = performance.now();
@@ -85,7 +93,8 @@ while (true) {
console.log();
}
if (Math.random() > 0.90) {
// Event: Gear-Swap
if (Math.random() < CHANCE_GEAR_SWAP) {
const newWeaponId = Math.floor(Math.random() * 10) + 1;
const newArmorId = Math.floor(Math.random() * 10) + 11;
const newTalismanId = Math.floor(Math.random() * 5) + 26;
@@ -109,8 +118,9 @@ while (true) {
console.log();
}
const startSync = performance.now();
await setVal("player:1", {
// Aktuellen Stand sichern
const startSync = performance.now();
await setVal("player:1", {
id: 1,
name: "Jonas",
health: playerHealth,
@@ -124,8 +134,9 @@ while (true) {
log(`[Live Sync] [ID: 1] Jonas - Lvl: ${playerLevel} | HP: ${playerHealth} | Stamina: ${playerStamina}`, colors.green);
log(`[Stats] Query Time: ${syncTime}ms | Reqs in Block: 1 | Total Reqs: ${totalRequests}`, colors.gray);
if (Math.random() > 0.7) {
const startLock = performance.now();
// Event: Gegner-Lock
if (Math.random() < CHANCE_TARGET_LOCK) {
const startLock = performance.now();
const enemyIds = (await getVal(`region:${currentRegionId}:enemies`)) || [];
totalRequests += 1;
const randomEnemyId = enemyIds.length > 0 ? enemyIds[Math.floor(Math.random() * enemyIds.length)] : null;
@@ -149,5 +160,9 @@ while (true) {
}
}
} catch (error) {
log("Verbindungsabbruch zu ArangoDB!", colors.red);
}
await Bun.sleep(2000);
}
+26 -11
View File
@@ -52,17 +52,25 @@ let playerStamina = 100;
let playerLevel = 1;
let currentRegionId = 1;
const CHANCE_LEVEL_UP = 0.10;
const CHANCE_FAST_TRAVEL = 0.15;
const CHANCE_GEAR_SWAP = 0.10;
const CHANCE_TARGET_LOCK = 0.30;
log("Entering live sync loop (press Ctrl+C to exit)...", colors.gray);
while (true) {
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
try {
// Werte aktualisieren
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
if (Math.random() > 0.9) {
playerLevel += 1;
}
if (Math.random() < CHANCE_LEVEL_UP) {
playerLevel += 1;
}
if (Math.random() > 0.85) {
// Event: Schnellreise
if (Math.random() < CHANCE_FAST_TRAVEL) {
currentRegionId = Math.floor(Math.random() * 16) + 1;
const startTravel = performance.now();
@@ -85,7 +93,8 @@ while (true) {
console.log();
}
if (Math.random() > 0.90) {
// Event: Gear-Swap
if (Math.random() < CHANCE_GEAR_SWAP) {
const newWeaponId = Math.floor(Math.random() * 10) + 1;
const newArmorId = Math.floor(Math.random() * 10) + 11;
const newTalismanId = Math.floor(Math.random() * 5) + 26;
@@ -109,8 +118,9 @@ while (true) {
console.log();
}
const startSync = performance.now();
await setJson("player:1", {
// Aktuellen Stand sichern
const startSync = performance.now();
await setJson("player:1", {
id: 1,
name: "Jonas",
health: playerHealth,
@@ -124,8 +134,9 @@ while (true) {
log(`[Live Sync] [ID: 1] Jonas - Lvl: ${playerLevel} | HP: ${playerHealth} | Stamina: ${playerStamina}`, colors.green);
log(`[Stats] Query Time: ${syncTime}ms | Reqs in Block: 1 | Total Reqs: ${totalRequests}`, colors.gray);
if (Math.random() > 0.7) {
const startLock = performance.now();
// Event: Gegner-Lock
if (Math.random() < CHANCE_TARGET_LOCK) {
const startLock = performance.now();
const enemyIds = (await getJson(`region:${currentRegionId}:enemies`)) || [];
totalRequests += 1;
const randomEnemyId = enemyIds.length > 0 ? enemyIds[Math.floor(Math.random() * enemyIds.length)] : null;
@@ -149,5 +160,9 @@ while (true) {
}
}
} catch (error) {
log("Verbindungsabbruch zu Memcached!", colors.red);
}
await Bun.sleep(2000);
}
+28 -12
View File
@@ -43,17 +43,25 @@ let playerStamina = 100;
let playerLevel = 1;
let currentRegionId = 1;
const CHANCE_LEVEL_UP = 0.10;
const CHANCE_FAST_TRAVEL = 0.15;
const CHANCE_GEAR_SWAP = 0.10;
const CHANCE_TARGET_LOCK = 0.30;
log("Entering live sync loop (press Ctrl+C to exit)...", colors.gray);
while (true) {
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
if (Math.random() > 0.9) {
playerLevel += 1;
}
try {
// 1. Lebens- und Ausdauerwerte simulieren
playerHealth = Math.floor(Math.max(10, playerHealth - (Math.random() * 10) + 5));
playerStamina = Math.floor(Math.max(10, playerStamina - (Math.random() * 20) + 10));
if (Math.random() < CHANCE_LEVEL_UP) {
playerLevel += 1;
}
if (Math.random() > 0.85) {
// 2. Zufälliges Event: Schnellreise in eine andere Region
if (Math.random() < CHANCE_FAST_TRAVEL) {
currentRegionId = Math.floor(Math.random() * 16) + 1;
const startTravel = performance.now();
@@ -76,7 +84,8 @@ while (true) {
console.log();
}
if (Math.random() > 0.90) { // 10% chance to swap gear
// 3. Zufälliges Event: Ausrüstung wechseln
if (Math.random() < CHANCE_GEAR_SWAP) {
const newWeaponId = Math.floor(Math.random() * 10) + 1; // 1 to 10
const newArmorId = Math.floor(Math.random() * 10) + 11; // 11 to 20
const newTalismanId = Math.floor(Math.random() * 5) + 26; // 26 to 30
@@ -101,8 +110,9 @@ while (true) {
console.log();
}
const startSync = performance.now();
await redis.hset("player:1", {
// 4. Aktuelle Spielerdaten an Redis senden
const startSync = performance.now();
await redis.hset("player:1", {
id: 1,
name: "Jonas",
health: playerHealth,
@@ -116,8 +126,9 @@ while (true) {
log(`[Live Sync] [ID: 1] Jonas - Lvl: ${playerLevel} | HP: ${playerHealth} | Stamina: ${playerStamina}`, colors.green);
log(`[Stats] Query Time: ${syncTime}ms | Reqs in Block: 1 | Total Reqs: ${totalRequests}`, colors.gray);
if (Math.random() > 0.7) {
const startLock = performance.now();
// 5. Zufälliges Event: Gegner anvisieren
if (Math.random() < CHANCE_TARGET_LOCK) {
const startLock = performance.now();
const randomEnemyId = await redis.srandmember(`region:${currentRegionId}:enemies`);
totalRequests += 1;
@@ -140,5 +151,10 @@ while (true) {
}
}
} catch (error) {
log("Datenbankfehler! Verbindung zu Redis unterbrochen.", colors.red);
console.error(error);
}
await Bun.sleep(2000);
}
+11 -11
View File
@@ -1,5 +1,5 @@
/**
* KI GENERIERT
* Mock-Daten
*/
export const effects = [
@@ -16,16 +16,16 @@ export const effects = [
];
export const types = [
{ id: 1, item_id: 101, name: "Dolch" },
{ id: 2, item_id: 102, name: "Gerades Schwert" },
{ id: 3, item_id: 103, name: "Großschwert" },
{ id: 4, item_id: 104, name: "Katana" },
{ id: 5, item_id: 105, name: "Helm" },
{ id: 6, item_id: 106, name: "Brustpanzer" },
{ id: 7, item_id: 107, name: "Stulpen" },
{ id: 8, item_id: 108, name: "Beinschutz" },
{ id: 9, item_id: 109, name: "Mittlerer Schild" },
{ id: 10, item_id: 110, name: "Talisman-Amulett" },
{ id: 1, name: "Dolch" },
{ id: 2, name: "Gerades Schwert" },
{ id: 3, name: "Großschwert" },
{ id: 4, name: "Katana" },
{ id: 5, name: "Helm" },
{ id: 6, name: "Brustpanzer" },
{ id: 7, name: "Stulpen" },
{ id: 8, name: "Beinschutz" },
{ id: 9, name: "Mittlerer Schild" },
{ id: 10, name: "Talisman-Amulett" },
];
export const weapons = [