50 lines
1.8 KiB
Java
50 lines
1.8 KiB
Java
package com.example.essentialsplus.loot.gear;
|
|
|
|
/**
|
|
* Levels, prayers and the selected attack style of the local player. Prayer values are multipliers
|
|
* (1.0 = no prayer); magic damage prayer is in percent.
|
|
*/
|
|
public final class PlayerSetup
|
|
{
|
|
public static final PlayerSetup DEFAULT = new PlayerSetup(99, 99, 99, 99, 99, 99, 1, 1, 1, 1, 1, 0, -1, 0, -1, false);
|
|
|
|
public final int attack, strength, defence, ranged, magic, hitpoints;
|
|
public final double meleeAcc, meleeStr, rangedAcc, rangedStr, magicAcc;
|
|
public final int magicDmgPct;
|
|
/** varbit COMBAT_WEAPON_CATEGORY, -1 unknown */
|
|
public final int weaponCategory;
|
|
/** varp COM_MODE (0..3 buttons, 4 casting, 5 defensive casting when autocasting) */
|
|
public final int comMode;
|
|
/** varbit AUTOCAST_SPELL, -1/0 none */
|
|
public final int autocastSpell;
|
|
public final boolean onSlayerTask;
|
|
|
|
public PlayerSetup(int attack, int strength, int defence, int ranged, int magic, int hitpoints,
|
|
double meleeAcc, double meleeStr, double rangedAcc, double rangedStr, double magicAcc, int magicDmgPct,
|
|
int weaponCategory, int comMode, int autocastSpell, boolean onSlayerTask)
|
|
{
|
|
this.attack = attack;
|
|
this.strength = strength;
|
|
this.defence = defence;
|
|
this.ranged = ranged;
|
|
this.magic = magic;
|
|
this.hitpoints = hitpoints;
|
|
this.meleeAcc = meleeAcc;
|
|
this.meleeStr = meleeStr;
|
|
this.rangedAcc = rangedAcc;
|
|
this.rangedStr = rangedStr;
|
|
this.magicAcc = magicAcc;
|
|
this.magicDmgPct = magicDmgPct;
|
|
this.weaponCategory = weaponCategory;
|
|
this.comMode = comMode;
|
|
this.autocastSpell = autocastSpell;
|
|
this.onSlayerTask = onSlayerTask;
|
|
}
|
|
|
|
public PlayerSetup withSlayerTask(boolean task)
|
|
{
|
|
return task == onSlayerTask ? this : new PlayerSetup(attack, strength, defence, ranged, magic, hitpoints,
|
|
meleeAcc, meleeStr, rangedAcc, rangedStr, magicAcc, magicDmgPct, weaponCategory, comMode, autocastSpell, task);
|
|
}
|
|
}
|